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Qt-interest Archive, March 2002
qt display image slices


Message 1 in thread

I have been developing an image slicer and am wondering about how to better 
improve performance.  The current method I use is I have my own image class 
which contains a pointer to the raw slice image data, and convert it into a 
pixmap by faking a pgm file and using loadFromData with either unsigned char 
or RGB unsigned char triples.  I was wondering how this would compare to some 
gl commands for drawing pixels.  The main thing I would like to maintain is 
that I can create a pixmap of the slice, so I can copy it and paint any user 
interactive stuff for draw points or rubber rectangles using the QPainter 
class.  Maybe another option to consider is drawing pixels on a GLwidget and 
then use a painter on the widget itself.  Anybody have experience with this?  
Thanks in advance.

JD


Message 2 in thread

> I have been developing an image slicer


I am also interesting in displaying volumes' slice in a qt app.

>  and am wondering about how to better 
> improve performance.  The current method I use is I have my own image class 
> which contains a pointer to the raw slice image data, and convert it into a 
> pixmap by faking a pgm file 

Personnaly, I chose to directly load the slice in a QImage and then 
convert to a Pixmap
This can be done without faking a pgm. I don't know which method is 
better. I am interested in your opinion.

> and using loadFromData with either unsigned char 
> or RGB unsigned char triples.  I was wondering how this would compare to some 
> gl commands for drawing pixels.  The main thing I would like to maintain is 
> that I can create a pixmap of the slice, so I can copy it and paint any user 
> interactive stuff for draw points or rubber rectangles using the QPainter 
> class.  Maybe another option to consider is drawing pixels on a GLwidget and 
> then use a painter on the widget itself.  Anybody have experience with this?  
> Thanks in advance.
> 
> JD
> 
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