Qt-interest Archive, March 2007
Graphics on different planes
Message 1 in thread
Hi Again,
I have a general Qt graphics question. In X11, you can draw to different planes. In OpenGL you can do the same (hence I assume you can do so in QtOpenGL (please correct me if I am wrong here). Am I correct that if you are *not* using QtOpenGL, that there is no capability to draw on different planes? I've looked through the assistant, etc and haven't found anything that discusses graphics on different planes & QPainter...
Can anyone with Qt graphics experience corroborate or expand on this?
Thanks much in advance,
Susan
_____________________________
Susan Macchia
mailto:susan@xxxxxxxxxxxx
http://www.smacchia.net
_____________________________
Message 2 in thread
On Thu, Mar 01, Susan Macchia wrote:
> Hi Again,
>
> I have a general Qt graphics question. In X11, you can draw to different
> planes. In OpenGL you can do the same (hence I assume you can do so in
> QtOpenGL (please correct me if I am wrong here). Am I correct that if you are
> *not* using QtOpenGL, that there is no capability to draw on different planes?
> I've looked through the assistant, etc and haven't found anything that
> discusses graphics on different planes & QPainter...
>
> Can anyone with Qt graphics experience corroborate or expand on this?
>
Maybe you want to have a look at the zValue in
http://doc.trolltech.com/4.2/qgraphicsitem.html
Uwe
--
[ signature omitted ]