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Qt-interest Archive, March 2007
Graphics on different planes


Message 1 in thread

Hi Again,

I have a general Qt graphics question.  In X11, you can draw to different planes.  In OpenGL you can do the same (hence I assume you can do so in QtOpenGL (please correct me if I am wrong here).  Am I correct that if you are *not* using QtOpenGL, that there is no capability to draw on different planes?  I've looked through the assistant, etc and haven't found anything that discusses graphics on different planes & QPainter...

Can anyone with Qt graphics experience corroborate or expand on this?

Thanks much in advance,
Susan
 
_____________________________ 
Susan Macchia 
mailto:susan@xxxxxxxxxxxx 
http://www.smacchia.net 
_____________________________ 




Message 2 in thread

On Thu, Mar 01, Susan Macchia wrote:

> Hi Again,
> 
> I have a general Qt graphics question.  In X11, you can draw to different
> planes.  In OpenGL you can do the same (hence I assume you can do so in
> QtOpenGL (please correct me if I am wrong here).  Am I correct that if you are
> *not* using QtOpenGL, that there is no capability to draw on different planes? 
> I've looked through the assistant, etc and haven't found anything that
> discusses graphics on different planes & QPainter...
> 
> Can anyone with Qt graphics experience corroborate or expand on this?
> 

Maybe you want to have a look at the zValue in 

http://doc.trolltech.com/4.2/qgraphicsitem.html



Uwe 

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