| Trolltech Home | Qt-interest Home | Recent Threads | All Threads | Author | Date | |
| All threads index page 1 | |
I'm going to create some application with effect-rich controls. Refflections, Blends, Item-Zoom, etc. I have never do such things (just one with SDL), what about some examples or recomendations? Is OpenGL Controls the right way? Is there any examples of OpenGL buttons or something? Thank you, qt maillist!) Alex Sergeev. -- [ signature omitted ]
El SÃbado 03 Noviembre 2007, Alexei Sergeyev escribiÃ: > I'm going to create some application with effect-rich controls. > Refflections, Blends, Item-Zoom, etc. I have never do such things (just one > with SDL), what about some examples or recomendations? Is OpenGL Controls > the right way? Is there any examples of OpenGL buttons or something? Thank > you, qt maillist!) ÂDo you mean OpenGL Buttons emmbebed in the OpenGL window? ÂOr normal, let's say, QSliders are OK? If the last option is OK, check: http://qantenna.sourceforge.net/ -- [ signature omitted ]
Attachment:
signature.asc
Description: This is a digitally signed message part.
On ÐÐÑÐÑÐÑÐÐÑÐ 04 ÐÐÑÐÑÑ 2007, Lisandro DamiÃn Nicanor PÃrez Meyer wrote: > El SÃbado 03 Noviembre 2007, Alexei Sergeyev escribiÃ: > > I'm going to create some application with effect-rich controls. > > Refflections, Blends, Item-Zoom, etc. I have never do such things (just > > one with SDL), what about some examples or recomendations? Is OpenGL > > Controls the right way? Is there any examples of OpenGL buttons or > > something? Thank you, qt maillist!) > > ÂDo you mean OpenGL Buttons emmbebed in the OpenGL window? ÂOr normal, > let's say, QSliders are OK? > > If the last option is OK, check: > > http://qantenna.sourceforge.net/ I mean the way to modify buttons. I would like to get something like opengl button with matrix transformation on button itself when button pressed, etc. Best example is macosx bottom application bar. What is the right way to derive QAbstractButton from QGLWiget (if it is the way to get opengl button)? -- [ signature omitted ]
On 11/5/07, Alexei Sergeyev <alexeisergeev@xxxxxxxxx> wrote: > On ÐÐÑÐÑÐÑÐÐÑÐ 04 ÐÐÑÐÑÑ 2007, Lisandro DamiÃn Nicanor PÃrez Meyer wrote: > > El SÃbado 03 Noviembre 2007, Alexei Sergeyev escribiÃ: > > > I'm going to create some application with effect-rich controls. > > > Refflections, Blends, Item-Zoom, etc. I have never do such things (just > > > one with SDL), what about some examples or recomendations? Is OpenGL > > > Controls the right way? Is there any examples of OpenGL buttons or > > > something? Thank you, qt maillist!) > > > > ÂDo you mean OpenGL Buttons emmbebed in the OpenGL window? ÂOr normal, > > let's say, QSliders are OK? > > > > If the last option is OK, check: > > > > http://qantenna.sourceforge.net/ > > I mean the way to modify buttons. I would like to get something like opengl > button with matrix transformation on button itself when button pressed, etc. > > Best example is macosx bottom application bar. What is the right way to derive > QAbstractButton from QGLWiget (if it is the way to get opengl button)? You might check out the MythTV frontend source code. They appear render the application's entire Qt GUI (QPushButtons, QSliders, QSpinBoxes, etc.) using OpenGL. I haven't had time to evaluate it fully, but it might at least give you some useful ideas. -- [ signature omitted ] Message 5 in thread
Hi, > I'm going to create some application with effect-rich controls. Refflections, > Blends, Item-Zoom, etc. I have never do such things (just one with SDL), what > about some examples or recomendations? Is OpenGL Controls the right way? Is > there any examples of OpenGL buttons or something? Thank you, qt maillist!) I don't think OpenGL is *required*. Of course that's an option, but it should be possible to write a style that does not depend on OpenGL (just using regular QPainter calls). -- [ signature omitted ]
I'm going to create some application with effect-rich controls. Refflections, Blends, Item-Zoom, etc. I have never do such things (just one with SDL), what about some examples or recomendations? Is OpenGL Controls the right way? Is there any examples of OpenGL buttons or something? Thank you, qt maillist!) Alex Sergeev. -- [ signature omitted ]