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Qtopia-interest Archive, February 2007
Building qtopia-core-opensource-4.2.0 on a mac


Message 1 in thread

I am trying to build the qtopia-core-opensource-4.20 on my MacBook (x86) and
not having much luck.  Are there special configure options that should be
used?  The first error I get is in configure and it complains about the
-no-framework option that gets automatically added. It says there is no such
option.  Next, after I comment out that line in the configure script, it
complains about a number of things in qglobal.cpp.  Maybe it is not possible
to build qtopia-core on a Mac?  I was able to download and build the Mac
version of the Qt 4.2.3 opensource code.  Perhaps there is likewise a Mac
version of the Qtopia-core opensource?

Sean

Message 2 in thread

"Sean Kelley" <svk.sweng@xxxxxxxxx> wrote in message 
news:a2e879e50702040557m153352f2m4881d51ef5b13381@xxxxxxxxxxxxxxxxx
>I am trying to build the qtopia-core-opensource-4.20 on my MacBook (x86) 
>and
> not having much luck.  Are there special configure options that should be
> used?  The first error I get is in configure and it complains about the
> -no-framework option that gets automatically added. It says there is no 
> such
> option.  Next, after I comment out that line in the configure script, it
> complains about a number of things in qglobal.cpp.  Maybe it is not 
> possible
> to build qtopia-core on a Mac?  I was able to download and build the Mac
> version of the Qt 4.2.3 opensource code.  Perhaps there is likewise a Mac
> version of the Qtopia-core opensource?
>
> Sean

Qtopia Core is a windowing system on top of the Linux framebuffer device, 
plus Qt implemented for this windowing system. It is basically a Qt version 
for embedded Linux, just as Qt/Mac is a Qt version for Mac.

You cannot compile it on a Mac (you might be able to cross compile), and you 
cannot run Qt application that depend on a Qtopia Core runtime on a Mac 
either. And it doesn't make much sense to do so, as this is what Qt/Mac 
already allows you to do.


Volker



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Message 3 in thread

Am 04.02.2007 um 15:25 schrieb Volker Hilsheimer:

>  And it doesn't make much sense to do so, as this is what Qt/Mac
> already allows you to do.
>
>

Hi,
I heavily challenge that. In fact I do most of my Embedded Linux work  
on a mac. And you should know that there is QVFb which is a virtual  
framebuffer which is totally independant of the LinuxFB  
implementation and only requires shared memory and IPC (something  
that most Unix systems provide).

And ironically we made QtEmbedded (before the marketing team renamed  
it to Qtopia Core) 2 work on OSX because most of our Opie devels were  
using Macs....

Just as cross-compiling makes sense, cross-development makes sense as  
well.

kind regards
	z.

PS: We are currently not working with Qtopia Core at all, our Qt2  
patches were quite simple (mostly fixing endian issues) and should be  
online. I don't expect Qtopia Core to be way different so you might  
just make it work.

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Message 4 in thread

I should probably point out that the 'creative' part isn't the port itself, 
its what I intend to do with it next.  Media center style stuff.

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Message 5 in thread

Um, this was not meant to go to Qtopia-interest.  In fact the mail I replied 
all to did not have that address in its to fields.

Why KMail thought that it should add this address to the to fields is beyond 
me, I didn't think to check.

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Message 6 in thread

On Monday 05 February 2007 10:00, Ian Walters wrote:
> On the off chance I actually get any soon, I thought I might take this up
> as a creative Friday project, considering I have a mac laptop - and like to
> stay in mac-mode when doing presentations.
>
> However not much point if we don't add intel-macs to the build farm to keep
> it working.   So apart from me, Sarah, Holger apparently and Sean, do you
> think there is enough demand for Qtopia-core on BSD/OS X to justify a test
> machine for it?

Nope.

As you said, that's not the creative part.

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